NVIDIA Quadro RTX 4000  (VCQRTX4000-PB)

Product Details

Quadro RTX 4000 combines the NVIDIA Turing GPU architecture with the latest memory and display technologies, to deliver the best performance and features in a single-slot PCI-e form factor. Enjoy greater fluidity with photorealistic rendering, experience faster performance with AI-enabled applications and create detailed, lifelike VR experiences more cost-effectively and across a broader range of workstation chassis configurations.

Quadro RTX 4000 features 36 RT cores to accelerate ray tracing, 288 Tensor cores to accelerate AI and 8 GB GDDR6 memory to accommodate large datasets. It is equipped with three DisplayPort 1.4 connectors with HDR support and features the latest VirtualLink connector (that can also drive a DisplayPort panel via an included USB Type-C to DP adapter) to simplify connectivity to next-gen VR HMDs. Additionally, in conjunction with Quadro Sync II you can deploy massive digital signage solutions with higher density and at lower cost.

  • CUDA Cores 2304
  • NVIDIA RT Cores 36
  • GPU Memory 8GB GDDR6
  • RTX-OPS 43 T
  • Rays Cast 6.0 Giga Rays/Sec
  • Peak Single Precision FP32 Performance 7.1 TFLOPS
  • Peak Half Precision FP16 Performance 14.2 TFLOPS
  • Peak Integer Operations INT8 Performance 28.5 TOPS
  • Deep Learning TFLOPS 57.0 TFLOPS
  • Memory Bandwidth 416 GB/Sec
  • System Interface PCI Express 3.0 x16
  • Display Connectors DP 1.4 (3) + DVI-D DL (1) + Stereo

Revolutionary Realtime Ray Tracing AccelerationIncorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT CoresNew dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor CoresNew mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.

Mesh ShadingProvides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.Motion Adaptive ShadingOffers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or product similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Texture Space ShadingDecouples shading from screen space, improving shading efficiency and reuse.

Multi-View Rendering (MVR)Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

High Speed GDDR6 MemoryBuilt with Turing’s vastly optimized 8 GB GDDR6 memory subsystem for the industry’s fastest graphics memory (416 GB/s peak bandwidth), Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.

Error Correcting Code (ECC) on Graphics MemoryMeet strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

H.264 and HEVC Encode/Decode EnginesDeliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engins and a dedicated decode engine that are independent of 3D/compute pipeline.

Turing VRRay tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.

WARRANTY & SUPPORTPNY provides unsurpassed service and commitment to its professional graphics customers offering: 3-year warranty, free pre- and post-sales support, dedicated Quadro Field Application engineers and direct tech support hot lines. In addition, PNY delivers a complete solution including the appropriate adapters, cables, brackets, software installation disc and documentation to ensure a quick and successful install.

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