NVIDIA® Quadro® RTX™ 4000

PNY NVIDIA QUATRO RTX 4000

The Quadro RTX 4000 has a workstation-class GPU for mainstream content creation professional graphics applications.

The Quadro RTX 4000 is a thin graphics card that consumes only a single slot, but don’t let that fool you – this card has some teeth.

The Quadro RTX 4000 is based on the Turing TU106 GPU, which boost up to 1,545MHz. It is paired to 8GB of GDDR6 over a 256-bit interface, with an effective data rate of 13Gbps. At that speed, the card offers up to 415GB/s of peak memory bandwidth.
The Quadro RTX 4000 offers significantly more performance across the board and much more memory bandwidth, plus some additional capabilities thanks to the Turing-based GPUs cache structure and inherent features.
Read more at https://hothardware.com/reviews/nvidia-quadro-rtx-4000-review#FYDdVvLEgJgpRb7y.99

 

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Description

NVIDIA® Quadro® RTX 4000
The World’s First Ray Tracing GPU
.

Quadro RTX 4000 combines the NVIDIA Turing GPU architecture with the latest memory and display technologies, to deliver the best performance and features in a single-slot PCI-e form factor. Enjoy greater fluidity with photorealistic rendering, experience faster performance with AI-enabled applications and create detailed, lifelike VR experiences more cost-effectively and across a broader range of workstation chassis configurations.

Quadro RTX 4000 features 36 RT cores to accelerate ray tracing, 288 Tensor cores to accelerate AI and 8 GB GDDR6 memory to accommodate large datasets. It is equipped with three DisplayPort 1.4 connectors with HDR support and features the latest VirtualLink connector (that can also drive a DisplayPort panel via an included USB Type-C to DP adapter) to simplify connectivity to next-gen VR HMDs. Additionally, in conjunction with Quadro Sync II you can deploy massive digital signage solutions with higher density and at lower cost.

Incredible Application Performance

  • Experience fast, interactive, professional application performance
  • Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory

New RT Cores for Realtime Ray Tracing

  • 36 RT Cores accelerate photorealistic ray-traced rendering
  • NVIDIA RTX technology brings realtime rendering to professionals

Tensor Cores Accelerate AI Workflows

  • 288 Tensor Cores power AI development and training
  • Incredible inferencing performance is ideal for “at the edge” deployment

Next Generation VR Support

  • VirtualLink simplifies HMD cabling
  • Advanced rendering and shading features for immersive VR

PERFORMANCE AND USABILITY FEATURES

Revolutionary Realtime Ray Tracing Acceleration

Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT Cores

New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor Cores

New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.

Mesh Shading

Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

Motion Adaptive Shading

Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)

More control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Texture Space Shading

Decouples shading from screen space, improving shading efficiency and reuse.

Multi-View Rendering (MVR)

Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

High Speed GDDR6 Memory

Built with Turing’s vastly optimized 8 GB GDDR6 memory subsystem for the industry’s fastest graphics memory (416 GB/s peak bandwidth), Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.

H.264 and HEVC Encode/Decode Engines

Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.

Turing VR

Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.

IMAGE QUALITY

Full-Scene Antialiasing (FSAA)

Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.

32K Texture and Render Processing

Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

DISPLAY FEATURES

NVIDIA Quadro Mosaic Technology

Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.

DisplayPort 1.4

Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 4000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode. Three displays attach to the provided DP connectors, while the fourth utilizes the included USB Type-C to DP adapter.

NVIDIA nView Advanced Desktop Software

Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.

NVIDIA Quadro Sync II

Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment. 

OpenGL Quad Buffered Stereo Support

Provides a smooth and immersive 3D Stereo experience for professional applications.

Professional 3D Stereo Synchronization

Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.

Ultra High Resolution Desktop Support

Get more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.

VirtualLink

VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).

SOFTWARE SUPPORT

NVIDIA RTX Platform for Realtime Ray Tracing

Software framework that makes realtime ray tracing possible, portable, and presentable.

Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.

New Turing ray tracing acceleration in OptiX, DXR and Vulkan.

NVIDIA MDL, now open source, and support for Pixar’s Universal Scene Description (USD) promote portability and consistency.

NVIDIA NGX: AI for Visual Applications

Provides a neural graphics framework for image processing.

Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.

NGX features utilize Tensor Cores to maximize performance and efficiency.

Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.

NVIDIA NGX Technology

AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.

AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.

DLSS (Deep Learning Super Sampling) removes jagged lines to smooth them, producing a higher quality image than by using other techniques.

AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.

Software Optimized for AI

Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.

NVIDIA CUDA® Parallel Computing Platform

Natively execute standard programming languages like C/C++ and Fortran, and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).

Unified Memory

A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.

NVIDIA GPUDirect for Video

GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.

NVIDIA Enterprise-Management Tools

Maximize system uptime, seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.


When it comes to the next-generation gaming, it is all about realism. Geforce RTX 2080TI is light years ahead of other cards, delivering truly unique real-time ray-tracing technologies for cutting edge, hyper-realistic graphics.

3D GRAPHICS ARCHITECTURE

  • Scalable geometry architecture
  • Hardware tessellation engine
  • NVIDIA GigaThread engine with 7 async copy engines
  • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
  • Up to 32K x 32K texture and render processing
  • Transparent multisampling and super sampling
  • 16x angle independent anisotropic filtering
  • 32-bit per-component floating point texture filtering and blending
  • 64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
  • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
  • Dedicated H.264 & HEVC Encoder
  • Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
  • NVIDIA GPU Boost (Automatically improves GPU engine throughput to maximize application performance)

NVIDIA CUDA PARALLEL PROCESSING ARCHITECTURE

  • New RT (Ray Tracing) Core per SM
  • Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
  • Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
  • Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
  • API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
  • Configurable up to 96 KB of RAM (dedicated shared memory size per SM)

ADVANCED DISPLAY FEATURES

  • Support for any combination of four connected displays
  • Three DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 at 120 Hz, 5120 x 2880 at 60 Hz and 7680 x 4320 at 60Hz)
  • Included UBC Type-C to DP adapter provides the full range of resolutions and refresh rates noted above
  • DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
  • HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K at 60Hz 10b/12b HEVC Decode, 4K at 60Hz 10b HEVC Encode)
  • HDCP 2.2 support over DisplayPort and HDMI connectors
  • 12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)
  • NVIDIA 3D Vision technology, 3D DLP, Interleaved, and other 3D stereo format support
  • Full OpenGL quad buffered stereo support
  • Underscan/overscan compensation and hardware scaling
  • NVIDIA nView® multi-display technology
  • Support for large-scale, ultra-high resolution visualization using the NVIDIA SVS platform which includes NVIDIA Mosaic, NVIDIA Sync and NVIDIA Warp/Blend technologies

DISPLAYPORT AND HDMI DIGITAL AUDIO

  • Support for the following audio modes: Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
  • DisplayPort Data rates of 48 KHz
  • HDMI Digital Audio Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
  • Word sizes of 16-bit, 20-bit, and 24-bit

AVAILABLE ACCESSORIES

  • DP-HDMI-THREE-PCK Connect the Quadro RTX 4000 to HDMI displays at resolutions up to 4K with PNY Part Number DP-HDMI-THREE-PCK. The three included DisplayPort to HDMI adapters are recommended by NVIDIA, provide outstanding image quality, and are built to professional standards.
  • DP-HDMI-SINGLE-PCK Connect the Quadro RTX 4000 to an HDMI display at resolutions up to 4K with PNY Part Number DP-HDMI-SINGLE-PCK. The included DisplayPort to HDMI adapter is recommended by NVIDIA, provides outstanding image quality, and is built to professional standards.

SPECIFICIATIONS

CUDA Cores

2034

RT Cores

36

NVIDIA Tensor Cores

288

GPU Memory

8GB GDDR6

RTX-OPS

43 T

Rays Cast

6.0 Giga Rays/Sec

Peak Single Precision FP32 Performance

7.1 TFLOPS

Peak Half Precision FP16 Performance

14.2 TFLOPS

Peak Half Precision INT8 Performance

28.5 TOPS

Deep Learning TFLOPS 1

57.0 TFLOPS

Memory Bandwidth

416 GB/s

System Interface

PCI Express 3.0 x16

Maximum Power Consumption

160 W 

Quadro Power Guidelines

Energy Star Enabling

Yes

Thermal Solution

Ultra-quiet active fansink

Form Factor

4.4” H x 10.5” L, Single Slot

Display Connectors

DisplayPort 1.4 (3) + VirtualLink

DVI-D Single-Link Connector

Yes, via included adapter

HDMI Support

Yes, via included adapter

Number of Displays Supported

4

Maximum DP 1.4 Resolution

HDR 7680 x 4320 at 60 Hz

Quadro and NVS Display Resolution Support

5K Display Support

HDR 5120 x 2880 at 60 Hz

4K Display Support

HDR 4096 x 2160 or 3840 x 2160 at 120 Hz

Maximum DVI-D DL Resolution

2560 x 1600 at 60 Hz via 3rd party adapter

Maximum DVI-D SL Resolution

1920 x 1200 at 60 Hz via included adapter

HDCP Support

Yes

Professional 3D Support

Via optional Stereo Connector Bracket

Quadro Sync II Compatible

Yes (Frame Lock and Genlock)

NVIDIA GPU Direct Compatible

Yes

Graph APIs

Shader Model 5.1, OpenGL 4.5, DirectX 12.0, Vulkan 1.0

Compute APIs

CUDA, DirectCompute, OpenCL

NVIEW

Yes

NVIDIA MOSAIC

Yes

Warranty

3 Years

1. FP16 matrix multiply with FP16 and FP32 accumulate

SUPPORTED PLATFORMS

  • Microsoft Windows 10 (64-bit)
  • Microsoft Windows 8.1 and 8 (64-bit)
  • Microsoft Windows 7 (64-bit)
  • Linux – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)

MINIMUM SYSTEM HARDWARE REQUIREMENTS

  • Intel Core i5, i7, Xeon or later
  • AMD Phenom or Opteron-class or later
  • PCIe x16 Gen 3 (preferred) expansion slot
  • 8GB of system memory (more preferred)
  • Internet connection (for driver installation)
  • DisplayPort (preferred) or DVI compatible displays
  • DisplayPort (preferred), HDMI, or DVI compatible display

Additional information

Manufacturer

PNY Technologies

Manufacturer Website Address

https://www.pny.com

Brand Name

PNY

Product Name

Quadro RTX 4000

Product Type

Professional Graphic Card

Chipset Manufacturer

NVIDIA

Chipset Line

Quadro

Chipset Series

RTX

Chipset Model

RTX 4000

Standard Memory

8 GB GDDR6

Platforms Supported

Microsoft Windows 10 (64-bit)
Microsoft Windows 8.1 and 8 (64-bit)
Microsoft Windows 7 (64-bit)
Linux – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)

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